The Beam Radiance Estimate for Volumetric Photon Mapping

Wojciech Jarosz, Matthias Zwicker and Henrik Wann Jensen
January 3, 2008

We present a new method for efficiently simulating the scattering of light within participating media. Using a theoretical reformulation of volumetric photon mapping, we develop a novel photon gathering technique for participating media. Traditional volumetric photon mapping samples the in-scattered radiance at numerous points along the length of a single ray by performing costly range queries within the photon map. Our technique replaces these multiple point-queries with a single beam-query, which explicitly gathers all photons along the length of an entire ray. These photons are used to estimate the accumulated in-scattered radiance arriving from a particular direction and need to be gathered only once per ray. Our method handles both fixed and adaptive kernels, is faster than regular volumetric photon mapping, and produces images with less noise.

How to view this document

The authors of these documents have submitted their reports to this technical report series for the purpose of non-commercial dissemination of scientific work. The reports are copyrighted by the authors, and their existence in electronic format does not imply that the authors have relinquished any rights. You may copy a report for scholarly, non-commercial purposes, such as research or instruction, provided that you agree to respect the author's copyright. For information concerning the use of this document for other than research or instructional purposes, contact the authors. Other information concerning this technical report series can be obtained from the Computer Science and Engineering Department at the University of California at San Diego,

[ Search ]

This server operates at UCSD Computer Science and Engineering.
Send email to