A Systems Architecture for Ubiquitous Video

Neil J. McCurdy and William G. Griswold
February 4, 2005

Realityflythrough is a telepresence/tele-reality system that works in the dynamic, uncalibrated environments typically associated with ubiquitous computing. By opportunistically harnessing networked mobile video cameras, it allows a user to remotely and immersively explore a physical space. This paper describes the architecture of the system, motivated by the real-time and dynamic requirements imposed by one application domain: SWAT team command and control support. RealityFlythrough is analogous to an operating system in that it provides abstractions to the user that hide inherent limitations in the underlying system. Just as an operating system provides the illusion of infinite processors and infinite memory, RealityFlythrough provides the illusion of complete live camera coverage in a physical environment.

How to view this document

The authors of these documents have submitted their reports to this technical report series for the purpose of non-commercial dissemination of scientific work. The reports are copyrighted by the authors, and their existence in electronic format does not imply that the authors have relinquished any rights. You may copy a report for scholarly, non-commercial purposes, such as research or instruction, provided that you agree to respect the author's copyright. For information concerning the use of this document for other than research or instructional purposes, contact the authors. Other information concerning this technical report series can be obtained from the Computer Science and Engineering Department at the University of California at San Diego, techreports@cs.ucsd.edu.

[ Search ]

This server operates at UCSD Computer Science and Engineering.
Send email to webmaster@cs.ucsd.edu